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Headphone Mix 4

$99.00 $49.00

Headphone Mix 4 is a special effect unit which suitable for those who make their music on headphone monitor system. Headphone Mix 4 combines environment simulation system, frequency compensate system and HRTF technologies to emulate the speaker feelings on your headphones.

SKU: Headphone Mix Category:

Description

Headphone Mix 4

Headphone Mix 4 is a special effect unit which suitable for those who make their music on headphone monitor system. Headphone Mix 4 combines environment simulation system, frequency compensate system and HRTF technologies to emulate the speaker feelings on your headphones.

Headphone Mix 4 solves this issue by adding extra reverb to the sound and applying HRTF to emulate reflections.

Headphone Mix 4 uses HRTF system. This can accurate emulate the auricle reflections.

Environment Simulation

Headphone Mix features an environment simulation system where you can set room size, damp degree and reverb time of your work space. By doing so, Headphone Mix could obtain a closer result to your speakers.

Emulate Different Playback Devices

A new key feature in Headphone Mix 4.0 is using different algorithms to emulate the Signal to Noise Ratio, Stereo Crosstalk and Frequency Response Curve of the several most commonly used playback devices. Evaluate the sound quality of your music on different playback devices. Hear what your music will sound like on HIFI devices, Computer Audio, Car Audio and Mobile Phones.

Calibrate Sound

Another reason for headphone can not have the same feel as your speakers is the headphone amp. If your amp can not fit your headphone good enough, it will cause the frequency response is not as accurate as your speakers. To solve this issue, Headphone Mix features three special designed filters to compensate the loss on frequency response. Thus it gives you the ability to get closer to your speaker even if you are using a bad headphone amp.

Product Features

  • Environment simulation system based on Reverb and HRTF
  • Accurate modeling on SNR, Stereo Crosstalk and Frequency Respond Curve of common used playback devices. Such as Car Audio, iPhone, iPad, and HIFI
  • A.I.R.C technology which can compensate the loss in high frequency
  • Provided as 64 Bit VST2/3 plugin under Microsoft Windows and 64Bit Audiounit under OSX

Demo Downloading

System Compatibility

PC

64Bit VST2/3 plugins on Windows system Requirements:
  • OS: Windows XP or Above (Reported can run under Windows 98 and Windows 2000 system, but not officially tested.)
  • CPU: 2.0 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent
  • RAM: At least 1GB RAM
Current no compatibility issue reported on latest Windows system

OSX

64Bit Audiounit plugins on OSX Requirements:
  • CPU: 2.0 GHz Intel Core 2 Duo and above
  • RAM: At least 1GB RAM
Current no compatibility issue reported on latest OSX system

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